What's immensely fascinating about Live A Live's presentation is that all seven of these stories are presented differently. One takes players into the Stone Age, another goes into the Japanese era of the Shinobi, another one explores Imperial China, and it goes on all the way through to the distant future. All of them tell tales from totally different time periods. Instead of telling one overarching story, Live A Live consists of seven distinct and different short stories. However, the presentation is unique for a game like this. I will note here that it does eventually become that. A tale that spans the agesĪt first glance, I assumed that Live A Live was a lengthy JRPG, something that spans somewhere in the neighborhood of 20-30 hours. Having played through the game myself, I can now say that Live A Live is worthy of its high praise, even if it starts to taper off towards the end. While it never officially released in America, the game has achieved a high cult status. One of those games is a 16-bit JRPG called Live A Live from Square Enix. Having become a worldwide phenomenon over the past 40 years, it only makes sense that in that amount of time, a game or two misses the North American shores. Video games have been around for a long time.
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